Item Repair Source 4 (Source)

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Revision as of 16:14, 14 June 2009 by Ready (Talk | contribs) (New page: I just did the clothing repair experiment again. This time I used ribbed shirts since they are easier for me to make in the factory, but I don't think this should make a huge difference. I...)

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I just did the clothing repair experiment again. This time I used ribbed shirts since they are easier for me to make in the factory, but I don't think this should make a huge difference. It looks like they made the chance of repair much better for non-crafters and at the same time made repair for a master crafter much worse if they are using good tools compared to before. I am not sure if this was intended or not. Anyway, it looks like we still have a bonus, but it isn't nearly as large. I have copied this from my previous results, but I am adding the new results in red.


Eimi (20% repair tool)

Complete Failure(1/1) - 44% 7% Marginal(660/660) - 40% 48% Reduced Condition - 16% 16% Perfect - 0% 8%

Eimi (99.7% repair tool)

Complete Failure(1/1) - 12% 4% Marginal(660/660) - 16% 16% Reduced Condition - 16% 72% Perfect - 64% 8%

Momoko (20% repair tool)

Complete Failure(1/1) - 40% 4% Marginal(660/660) - 28% 36% Reduced Condition(800/800) - 24% 40% Perfect(950/950) - 8% 8%

Momoko(99.7% repair tool)

Complete Failure(1/1) - 0% 0% Marginal(660/660) - 4.2% 8% Reduced Condition(800/800) - 4.2% 56% Perfect(950/950) - 91.6% 36%