Search Lairs (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsSearch Lair is a feature that is linked to resource and component extraction from wild creature lairs. When a player is within 6 meters of a creature's nest, they will get an radial option on it to Search Lair. When the player uses this option, a dice roll is thrown to determine what type of component or resource they will receive as well as how much of it they will obtain. Available lootable components and resources are:
Creature habitat components are gained only one at a time while eggs stack sizes can vary. Only one type of item can be looted per attempt. This process very much resembles scout foraging in that the player is allowed to search the layer up to a set amount of times (apparently random between 1 and 9 attempts). The item returned appears to be random also with a heavy weight added to eggs. The Search Lair process is also similar to foraging in that there are refresh timers associated with being able to search the same lair. There is apparently a 5 minute timer before the player can search the same lair (or most likely a radius within a grid like how foraging handles it so that players are encouraged to move to a new area). Note, During Pre-Cu not all lairs were searchable. There was apparently another random mechanism used to limit lair resources but not much data is available for this. The one test observed that dealt with the Non Searchable rate has a low sample size. Out of 40 lairs encountered, the player reported that 11 did not have the Search Lair option available to them which would indicate that around 25% of all lairs are spawned without the ability to be searched.
88 eggs harvest results - range 6-13 stack size Breakdown of 20 creature samples: 3 live bees The distribution of creature samples seems to be about 15-20% of all successful sample attempts and eggs of course making up the rest. Each creature sample type seems to have an equal chance of dropping although it is to be noted that no moth samples were collected even though they do appear in the lairs as well. Note: Bait drops were added to lairs post CU, therefore as a result, it is assumed that the distribution for each of the creature habitat components drop is naturally higher. Again, bait in lairs is NOT a pre-cu feature. Source References
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