Factory Add Maintenance (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Maintenance is the credit value required for a structure to be operational. Maintenance is deducted from the credit pool on the structure at every hour even if the structure is unoccupied or not in active use. If the structure's pool gets to zero then the deductions begin to be made from the player's bank account. If the bank account reaches zero then the deductions are taken from the player's onhand cash until that to reaches zero. Should all of the above become exhausted then the structure starts to be come damaged. Maintenance is important to structures due to its affect on their condition values.

Condition marks the total amount of hit points (damage) that a structure has before it is destroyed. Condition loss represents a point value that is subtracted from the structure object's total Hit Point count during a cycle period. Cycle periods vary in duration from 30 minutes for non city structures up to a week for city municipal structures. Whenever a structure's condition reaches zero, it will then be destroyed and removed from the world. Condition loss on structures is also affected by the remaining credits within the maintenance pool. For example if the hourly maintenance is 1000 credits and the condition loss for the structure per 30 minute cycle is 100 units then a structure with 500 credits remaining will suffer a condition loss of 50. Condition loss can be reversed through the structure repair process.


Repair costs are inccured when a structure has no maintenance and its cycle period comes up. Each object has a set amount of credits that it takes to repair one unit of condition loss. Repair costs add cumulatively, and factor into the total maintenance cost when the owner goes to pay it off. The structure will be repaired to full condition once the repair cost requirement has been fulfilled.



Adding Maintenance to Structures

The Maintenance Pool of a structure can be viewed by the structure (or the Structure Management Terminal), selecting the Structure Management radial menu and selecting the Status option. This will bring up an SUI window which lists the current credits deposited as maintenance in the structure. Each type of structure has its own unique credit requirements. Maintenance pools listed under the status window indicate the length of time that the structure can continue existing in the game world with its current maintenance stockpile before condition loss begins to set in.


Structures can be given maintenance by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Pay Maintenance option. Clicking Pay Maintenance will bring up a new SUI window allowing the player to input an amount of credits for the structure. The amount of credits available is based on the amount of credits in the player's bank and onhand cash.

Alternatively a player my select on the structure and use the /payMaintenance command while within visual range of the structure. Using the /payMaintenanc command without a parameter will bring up the Pay Maintenance sui prompt allowing the player to select the amount they wish to deposit. Adding an integer parameter to the /payMaintenanc command (ex. /payMaintenanc 1000 )will directly add that amount of credits to the structure maintenance pool if the player has that amount of credits in their onhand cash or bank account.

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