Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Game Mechanics
Structures can be renamed by clicking on them to bring up the radial menu, and then clicking the Structure Management radial option. On the Structure management radial, the player must click the Set Name option. Clicking Set Name will bring up a new SUI window allowing the player to input a new name for the structure. Alternatively, players may click on the structure and use the /namestructure command while within visual range of the structure or structure management terminal. Using the /nameStructure command without a parameter will bring up the Name window. Adding a name parameter with the /nameStructure command (ex. /nameStructure Go Daddy! )will automatically name the structure to what was inputted. Named structures will have their names reset back to the default object's name if the structure is re-deeded, therefore they will have to be named again if the player removes the structure from the game world. Structure names can support up to 68 individual characters.
Color may be applied to structure names, bags/backpacks, basic text, and certain chat.
Basic text includes Emails, descriptions area, bio, and /note. Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild. Basically everything except spoken chat like yell, say, and shout. These colors are based on hexadecimal RGB color codes, as used in HTML. To change the text color of a line you need a backslash ("\") followed by a hash sign ("#") and then your 6 character color code. Putting it all together with a couple of examples, a pure red color would be \#FF0000 or a nice, dark orange would be \#FF8C00
An example would be:
\#006400My House\#ffffff
\#FFD700In the middle of my street\#ffffff
Note: When an structure is placed into the game world, it takes on its base item name given to it, regardless of what the deed itself is called. When the structure is re-deeded, the deed will automatically rename itself to the base item name, and thus remove the name given to it by the crafter. In the case of houses, the structure's name (as it appears on the sign outside) is set to the player's name by default, i.e "Joe Blow's House." Other structures such as cantinas, hospitals and theaters are simply referred by their default names "Joe Blow's Cantina" "Joe Blow's hospital" "Joe Blow's Theater" until otherwise renamed.
Structure Rates Chart
The break down for all structures are as follows:
Structure
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Redeed Cost
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Hourly Maintenance
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Decay Rate per 30 min Cycle
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Decay Rate per 1 week Cycle
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Condition
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Nameable
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Power Costs
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Placement Cost
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Weekly maintenance
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Repair Costs per condition
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Player House, Small
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800
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16
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3
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4320
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Yes
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4
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Player House, Medium
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1700
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34
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4
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5760
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Yes
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12
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Player House, Large
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2500
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50
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5
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7200
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Yes
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21
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Factory
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2500
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50
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6
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1000
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Yes
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50
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50
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Power Generator
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3000
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60
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6
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1000
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Yes
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60
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Personnal Harvester
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1500
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30
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6
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1000
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Yes
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25
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30
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Medium Harvester
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3000
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60
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6
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1000
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Yes
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50
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60
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Heavy Harvester
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4500
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90
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6
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1000
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Yes
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75
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90
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Guild Hall
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5000
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100
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5
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7200
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Yes
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41
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Covert Detector
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1500
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30
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6
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10000
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10???
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Turret Block, Large
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3000
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60
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6
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300000
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60???
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Turret Block, Medium
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2000
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40
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6
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200000
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40???
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Turret Block, Small
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1000
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20
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6
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75000
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20???
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Turret Dish, Small
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1000
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20
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6
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75000
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20???
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Turret Dish, Large
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3000
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60
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6
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300000
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60???
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Turret Tower, Large
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3000
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60
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6
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300000
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60???
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Turret Tower, Medium
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2000
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40
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6
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200000
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40???
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Turret Tower, Small
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1000
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20
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6
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75000
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20???
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S.F Forward Headquarters
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5000
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100
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200
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100000
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Yes
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82???
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S.F Field Hospital
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10000
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200
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200
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100000
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Yes
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164???
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S.F Tactical Center
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15000
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300
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200
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100000
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Yes
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328???
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S.F Detachment Headquarters
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20000
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400
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200
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100000
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Yes
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656???
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S.F Strategic Base
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25000
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500
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200
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100000
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Yes
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1312???
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Merchant Tent
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600
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16
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3
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4320
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Yes
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4
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City Hall
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Cant redeed
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0
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250
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1000
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Yes
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City Rank Rate
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4???
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Bank
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0
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0
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250
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1000
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Yes
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1500
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4???
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Cantina
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2500
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50
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5
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7200
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Yes
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4???
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Cloning Facility
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0
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0
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250
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1000
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Yes
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20000
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4???
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Hospital
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2500
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50
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5
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7200
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Yes
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4???
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Theater
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2500
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50
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5
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7200
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Yes
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4???
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Shuttleport
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0
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0
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250
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1000
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Yes
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25000
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4???
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Large Garden
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0
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0
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250
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1000
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Yes
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30000
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4???
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Medium Garden
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0
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0
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250
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1000
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Yes
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20000
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4???
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Small Garden
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0
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0
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250
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1000
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Yes
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10000
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4???
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Garage
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0
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0
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250
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1000
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20000
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4???
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Mission Terminal
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Picked Up
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Destroyed if no credits
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1000
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1500
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Fountain
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Picked Up
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Destroyed if no credits
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1000
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1500
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Trainer
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Picked Up
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Destroyed if no credits
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1000
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1500
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Streetlamp
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Picked Up
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Destroyed if no credits
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1000
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1500
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Statue
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Picked Up
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Destroyed if no credits
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1000
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1500
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Source References
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