Mob Spawn (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Mob Spawning is the process by which npc and creature objects are brought into or removed from the game world. There are four types of spawning scenerios and several controlling factors for how things are spawned:


Controlling Factors



Spawning Types

Static Townsperson Spawns

Static World Spawns

Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:


Dynamic World Spawns

These are lairs, creatures and npcs that spawn around the game world using a complex seeding process involving a number of variables such as:

  • Spawner Objects
  • Region Lists
  • Resource Concentrations
  • Player Traffic Monitoring

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