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Instructions In order to keep all documentation the same format, please use the source to this page to begin a new packet description, the template contains all the options, simply remove what is not required and fill in the details.
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Struct
SHORT
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Operand count
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INT
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Opcode
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INT
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Region
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INT
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UpdateCounter
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INT
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Window Type
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BYTE
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Subcategory
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BYTE
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Cat I
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BYTE
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Cat II
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BYTE
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Cat III
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BYTE
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Cat IV
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LONG
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itemtype ID
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INT
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INT
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INT
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LONG
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Vendor ID
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SHORT
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BYTE
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Variable Descriptions
Opperand_Count = 14
Opcode = 679E0D00
- 0 Galaxy
- 1 this Planet
- 2 this Region
- 3 Vendor onlym
- 2 All Auctions
- 3 My Sales
- 4 My bids
- 5 Available Items
- 6 Offers
- 7 For Sale (vendor) / Vendor Locations (bazaar)
- 8 Stockroom
- 9 Offers to Vendor
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Tags
C→S
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This packet originates on the client.
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50%
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This packet has been partially reversed.
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Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...
Categories
Pease npte : these are the NGE values; sure enough a bitmask
Cat I |
Cat II |
Cat III |
Cat IV |
Object
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0 |
0 |
0 |
0 |
All
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1 |
0 |
0 |
0 |
Armor
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0 |
0 |
1 |
0 |
Clothing
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0 |
4 |
0 |
0 |
Component
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1 |
0 |
20h |
0 |
Cybernetic
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8 |
0 |
0 |
0 |
Data
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0 |
80h |
0 |
0 |
Deed
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0 |
20h |
0 |
0 |
Jewelry
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20h |
0 |
0 |
0 |
Misc
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0 |
40h |
0 |
0 |
Res Container
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0 |
0 |
40h |
0 |
Ship Component
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40h |
0 |
0 |
0 |
Terminal
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80h |
0 |
0 |
0 |
Tool
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0 |
2 |
0 |
0 |
Weapon
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Armor
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Subcat Cat I |
Object
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05 |
Arm Armor
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0B |
Armor Core
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09 |
Armor Layer
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0A |
Armor Segment
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01 |
Body Armor
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07 |
Foot Armor
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06 |
Hand Armor
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02 |
Head Armor
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04 |
Leg Armor
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03 |
Misc Armor
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0C |
Personal Shield Generator
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Item Type
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ID |
Item Type
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0x00000000124B5EA9 |
Bone Armor Left Biceps
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