Recon Missions (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsRecon missions are missions that the player can take that require them to visit a particular destination in order to be rewarded. Recon missions may be picked up from the Recon tab on Explorer Mission Terminals or obtained from mission giving npcs. Recon missions have two stages:
The mobs spawned at the location depend on the theme type of mission that has been selected. Themes are groupings npc types that can be spawned at a location. Each theme has a unique set of npc types to choose from. The npc types use the same mechanics as in the Creature Type Selection process for lairs and other spawns. Recon missions are broken down into the following themes:
One the player gets within 32 meters of the waypoint coordinates, the mission is completed and they are rewarded.
Recon Mission STFsThe following is a list of stfs that contain Recon mission data:
Explorer Mission Terminals & Non GCW Mission Giving NPCs:
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Recon mission details are:
Location This is the coordinate of the spawner object location prior to the first waypoint update that the player must reach to complete the mission. When the player reaches within 256 meters of this location, the waypoint coordinate will perform its update. The new location waypoint will be the spawner object's location.
The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.
Note: Difficulty rating on missions seem to be based on the character (or their group) challenge level. There is no known affect that this has on recon missions.
Delivery Mission STF AnalysisThe following is an example taken from the mission_deliver_neutral_easy.stf file for delivery missions. An overview for how to properly read and interpret the stf file will be included further below.
m10c Criminals? So it was a trap! Sorry to put you through that, but thanks for sparing me from kidnapping, or worse. m10d Gangster m10o A contact on the HoloNet has arranged a rendezvous just outside town to sell me some rare Alderaan antiques. But he didn't give his HoloNet address, and I'm suspicious. Can you check to make sure it's legitimate? Be careful! m10t Shady Antique Dealer
Notes:
m10d - This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
m10l This is the name that was to be assigned to the object to be delivered. m10o This is the mission creator's name. The mission creator name is randomly created. m10p - This is the response given by the npc that the player starts the mission from. This is issued once the player has successfully conversed and interacted with it. m10r - This is the response given by the npc that the player reaches the deliery point and interacts with the npc. m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. m10t - This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
Step by Step Progression of a Delivery Mission
Source References
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