Destroy Missions (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Game MechanicsDestroy missions are missions that require a player to destroy an npc or creature lair in order to receive credit. Players may pick up destroy missions from the Destroy tab in Mission Terminals or from mission giving npcs. The missions made available to the player depend on what planet the player is on as the planet dictates which creature type is selected. Creature types are essentially categories of particular groupings of creatures that can spawn at a mission lair. Creature type groupings are linked to the highest challenge level available to a mob within that group. Each mission terminal has its own allocation of creature types appropriate for it (possibly also linked to region lists). Once a creature type is selected then the mission will appear on the mission list and the player may acquire it. Players can influence the creature types available on a mission terminal through their own individual or their group's challenge level. If a player or their group's challenge level matches or surpasses the challenge level of the creature type available on the terminal then that creature type will be eligible to enter the pool of missions that the player can choose from. When the player picks up the mission from the terminal or npc, they are given a waypoint to a random set of coordinates on the same planet that the mission giving npc or terminal is located on. The distance varies greatly and the min and max distance ranges are not exactly known, however it is based from the npc or terminal's location.
When the mission is accepted, a spawner object is placed into the world and it's position is updated. See Managing Missions for waypoint update behaviors. Once the updated waypoint has been received, the spawner object is placed at that location and when the player comes within the appropriate range the mobs are created into the game world (See Spawner Objects for information about spawn handling). To see more information about mission lairs see (Lairs
Destroy Mission STFsThe following is a list of stfs that contain Destroy mission data:
Rebel Faction Mission Giving NPCs
/mission/mission_destroy_rebel_non_military_easy_non_persistent_from_npc.stf /mission/mission_destroy_rebel_non_military_medium_non_persistent_from_npc.stf /mission/mission_destroy_rebel_non_military_hard_non_persistent_from_npc.stf
Rebel Faction Mission Terminal
/mission/mission_destroy_rebel_military_easy.stf /mission/mission_destroy_rebel_military_medium.stf /mission/mission_destroy_rebel_military_hard.stf For Neutral Players
Music Mission STFsThe following is a list of stfs that contain music mission data:
Entertainer Mission Terminals & Non GCW Mission Giving NPCs:
Analysis of Mission Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Destroy mission details are:
Start This is the coordinate of th waypoint created to where the player must perform at inside of the structure.
Creator The creator of the mission is randomly generated, unless its a mission giving npc then the mission takes the name of the npc that gave it.
This is the payout to the player in credits for successfully completing the mission. Reward is only given out if the player reaches within 32 meters of the target location. Mission payout reward formula is currently unknown but it is based on the distance to the spawn location. Shorter distances yield smaller payouts.
Note: Difficulty rating on missions seem to have no meaning for entertainer missions. It is a random number between 0-3.
Entertainer Mission STF AnalysisThe following is an example taken from the mission_npc_dancer_neutral_easy.stf file for dancer missions. An overview for how to properly read and interpret the stf file will be included further below.
Tatooine Blues music is all the rage these days. Can't say that I care for it much myself, but I'm not paid to be a music critic. I need a musician that's familiar with some of these recent trends to play at the following coordinates. If you don't know any Tatooine Blues songs, don't worry - fake it like most of them do. I'll pay you when the gig is over. Perform for 10 minutes. m10s You never told me you could perform some Blaster Rays tunes. I gotta keep you in mind for some of my more "eclectic" patrons. Enjoy your credits, friend. m10t Play the Blues
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc. m10s - This response is not used in game, but was probably intended as a response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission.
Step by Step Progression of a Delivery Mission
Source References
|