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Description
Allows you to place an access fee on any public building that you own.
Command: /command
CommandQueue Entry: CommandQueue Link Goes Here
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Related Tags
50%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Artisan
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This document is related to the Artisan Profession.
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Merchant
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This document is related to the Merchant Profession.
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Ability Breakdown & Details
This skill will allow a player to put access fees on any house structure that they are the admin on. (If the player isnt the owner of the structure then they won't get the money or any Experience Points generated by this feature as those always go to the owner)
Players can set an access fee between 1 to 50,000 credits for a time period range of anywhere from 15 minutes to 48 hours. Every time someone who is not listed on the Entry Permission of the structure tries to enter, an SUI Prompt displays requiring them to pay the amount that was set by the administrator. If they pay the fee, they are granted access for the time period designated and the player is given 50 Merchant XP. Once their access time is up, they are then booted out of the structure and muse pay the access fee again in order to re-enter. Players may gain experience using access fees once every 10 minutes from the same player.
Money and experience generated from access fees goes to the bank account and merchant exp pool of the structure's owner.
Currently on nge Attempting to enter a structure without paying or cancelling the access fee prompt does not yield any system messages. Re-entering a structure that you have been granted access to after paying the fee repeats the notification "You have been allowed access to the structure".
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Prompt
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Prompt Number
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SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Title
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SUI Window Description
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SUI Button Label
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SUI Window Contents
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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