Player Vendor (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

System Messages

SUI Prompts

Radial Menus


Vendor Dialogue

Game Mechanics

Player vendors are unique npcs that are set up inside certain player structures that allow players to sell items to other players. Depending on the artisan business tree line and / or merchant profession skill mods that the player possesses, a wide variety of customization and utility options are made available. There are three classifications of vendors: Terminal, Droid, and NPC. Each vendor type has its own sub variations and models which add diversity to the process. The ability to place a vendor is exclusively limited to players who have some skill training to obtain Vendors skill modifiers.


Buildings where vendors are allowed:


  • Guild Halls
  • Merchant Tents
  • Small Houses
  • Medium Houses
  • Large Houses


Player's may place vendors in any structure to which they have administrative rights to. Players are not limited to where they can place their vendors in the structure so long as they either own the building or are on the administration list, however the player has a limit to the total amount of vendors that they can place across all structures which is based on their Vendors skill modifiers. Each point in the Vendors skill modifier equals one allowable vendor that may be created. If a player surrenders their merchant skills that contain Vendors modifiers, they will be unable to place any new items up for sale until they have the skill to operate the number of vendors that they have placed.

For example if you are a Master Merchant and have 12 vendors and you drop your Master skill you must surrender 2 vendors before you will be able to put any items up for sale on ANY of your vendors. The vendor will continue to sell your items to customers during this time, you simply won't be able to put items up for sale until you have either retrained the skills you gave up or removed vendors to get back to the number you have the skill to operate.

Creating and Managing Terminal Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:

Vendor Creation:

Register Vendor:


Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Creating and Managing Droid Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:

Register Vendor:



Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Creating and Managing NPC Vendors

In order for a player to obtain a vendor, they must use their structure's Structure Management Terminal radial menu and select the Create Vendor radial option. This will initiate the creation and management process. A player cannot create a new vendor while they a vendor currently in their inventory from a previous creation attempt. They must complete the setup and initialization of a vendor before being allowed to create more. The vendor creation and management process goes as follows:


Vendor Creation:

Add Barking:


Vendor Appearance

Register Vendor:


Galaxy Wide Vendor Search:


Vendor Status & Maintenance:


Vendor Item management

Source References

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