Warcry 2 (Ability)

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Ability - Warcry 2

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Description

/warcry2 <target>: This area combat attack can increase the round times of a cone (frontal area) of multiple enemies simultaneously.

Command: /warcry2
CommandQueue Entry: warcry2 (6715CA1A)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

Warcry gives the effect called "delay" which freezes the next action of a target for a certain amount of time. All actions fall under this category, including voluntary posture changes, using items etc with the exception of moving/running around. Both Warcry 1 and 2 are spammable and affect enemies in a Cone effect starting at the centre of your character, extending up to 30 meters. If opponent is attacked in any way (including applying states, and dots), effect breaks. Warcry 1 has a duration of 10 seconds and warcry 2 maintains a 20 second duration. As with other special effect skills, warcry gives a 30 second immunity timer to the target after the effect has worn off. This timer prevents any other war cry effect from being placed on the player until it to, wears off or has been broken. Warcry, like intimidate also has a modifier of which increases its chance to succeed in applying the effect on a target.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
delay_applied_other /string/en/ combat_effects.stf internal_command_string You delay %TT for %DI seconds. [1] Example
delay_applied_self /string/en/ combat_effects.stf You are delayed for %DI seconds. Example
combat_delay_resist /string/en/ combat_effects.stf Your target resists the delay. [2] Example
immune_to_effect /string/en/ combat_effects.stf The Target is immune to such an effect. Example

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

warcry_hit

/string/en/

cbt_spam.stf

internal_command_string

Your ferocious warcry freezes %TT in %PT tracks.

%TU's ferocious warcry freezes you in your tracks!

%TU's ferocious warcry freezes %TT in %PT tracks.

warcry_miss /string/en/ cbt_spam.stf Your ferocious warcry has no effect on %TT. %TU's ferocious warcry has no effect on you! %TU's ferocious warcry has no effect on %TT.
warcry_out_of_range /string/en/ cbt_spam.stf Your ferocious warcry has no effect on %TT because %ST is out of range. %TU's ferocious warcry has no effect on you because you are out of range! %TU's ferocious warcry has no effect on %TT because %ST is out of range.

Fly Text

ID Path Filename Trigger Message Notes Examples
warcry_hit /string/en/ combat_effects.stf internal_command_string +Delayed+ Example
warcry_miss /string/en/ combat_effects.stf Warcry Failed Example

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 [Source2]
Source3 [Source3]

Ability HAM Costs

Modifier Value
Health Cost 144
Action Cost 81
Mind Cost 9
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0