Harvest Corpse (Ability)
Ability - Harvest Corpse
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Description/harvestcorpse <corpse>: This command allows you to withdraw Meat, Hide or Bone from a harvestable creature corpse. Not all creatures will have all 3 of these options, and some may have none.
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System Messages
Using Harvesy Corpse
Once a creature has been killed, players have the option to harvest its remains for usable resources using the Harvest Corpse radial menu. Harvesting cannot be done while in combat however,so all combat actions must be completed before a player may use the harvest radials. When using the harvest corpse radial option, there are 3 options to choose from if an animal has these resources availible to them:
- Bone
- Meat
- Hide
Using the harvest corpse command without selecting a type of resource to gather will randomly choose a resource to gather if none has been previously selected, or it will use the last type resource that was harvested.
Experience
Harvesting creatures gives scouting experience and the amount of experience given is based solely on the challenge level of the creature that is harvested. The experience for these values are fixed for each CL and harvesting from two different mobs of the same CL will give the same experience. The experience cap for harvesting is set at 2000.
Harvest Yields
Harvesting yields are based on the harvesting skill modifier, grouping bonuses, creature factors and finally resource concentration factors.
The formula for calculating harvest yields is:
Harvest Skill Factor * Creature Factor * Concentration Factor
Each contributing element to the formula will be broken down below.
Harvest Skill Modifier
Harvest skill modifier bonuses are calculated using the formula:
Harvest Skill Factor = ( ( Harvest Skill Modifiers + 100 ) / 100 ) )
Harvest skill modifier sources include:
- Creature Harvesting skill modifiers
- Veghash food bonuses
Concentration Factor
Dungeon and cell areas do not contain resource maps, and any creature harvested in these areas are defaulted to only allowing 1 unit of resource.
Group Bonuses
There will is a 20% harvesting bonus if you are in a group and at least one group member is within 64m of you when you harvest. If there is a Ranger present in your group and is within 64m of you, the group harvesting bonus will be 30% for you when you harvest. If there is a Master Ranger present in your group and is within 64m of you, the group harvesting bonus will be 40%. Group bonuses are applied after the formula has processed skill modifier, creature factor and resource factor calculations. For example if the formula produces 100 as the value and a player has a 40% group bonus, then they now receive 140 units of resource. Being grouped with a pet counts as being grouped with other players (as far as harvesting yield is concerned)
System MessagesSUI PromptCombat Chat SpamFly TextFormula(s)
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Ability HAM Costs
Ability Multipliers
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