Conceal (Ability)

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Ability - Conceal

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Description

/conceal: This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in the concealed state. This can be used on other players.

Command: /conceal
CommandQueue Entry: conceal (1F0512D5)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Ranger This document is related to the Ranger Profession.

Ability Breakdown & Details

The Conceal ability allows a player to camouflage themselves for a period of 25 minutes and works much in the same way as Mask Scent. There are several key differences between mask scent and Conceal. Conceal allows the player to hide from both NPCS and Creatures where as mask scent only hides the player from creatures. Conceal also has a slightly higher success rate of defending the player against detection from aggro checks. The difference is presumably a 3% bonus over mask scent. Conceal at most, has a 98% effectiveness for the player, as opposed to masks cent's 95%. Finally, conceal allows the ranger to place the effect on other players. Players do not need to be grouped in order to apply camouflage to other players. Players also do not have to be of any certain skill level to use all camouflage kit types as they simply need the /conceal ability.


Conceal requires a camouflage kit to be made in order for a player to apply it to themself or onto others. Camo kits are specific to each planet and its creature resources, and all require a certain type of meat, hide, and bone (i.e. carnivore meat, animal bone, leather hide). With conceal, players have to a different kit made for each planet they visit. There is no radial menu option for using a camo kit. Instead players must use the /conceal command, and it will choose the proper kit to use based on the current planet automatically from the inventory if a kit is available. Using the /conceal ability again without having a target removes the conceal effect on the ranger. While concealed, a player will only be concealed against creatures and npcs on the planet that they are on. If they travel to a new planet, their concealment from the previous world will not carry over. The player would have to remove camouflage by using the /conceal command if they wish to conceal again for the current planet. One additional thing to the above posts is that camo will not stack on top of mask scent or overwrite mask scent.

Conceal does not overwrite or stack with mask scent. A player cannot have both conceal and mask scent on them.



Experience

Players gain Scouting experience when they or a player whom they have concealed, successfully checks against enemies. Presumably the ranger obtains scouting experience from another player only once per creature that initiates a detection check, even if multiple players have been concealed and performed a check against the same creature. Players who are within normal group range (200 meters) and who perform successful checks against the creature, will grant the ranger experience. Concealment checks grant experience at a rate of ( 2 x challenge level ) of the creature performing the detection check.




Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
sys_conceal_start /string/en/ skl_use.stf internal_command_string You are now concealed from view by complex camouflage. Example
sys_conceal_stop /string/en/ skl_use.stf internal_command_string You are no longer concealed from view. Example
sys_conceal_othersclose /string/en/ skl_use.stf internal_command_string You can't conceal yourself because you are too close to a potentially hostile creature or NPC. Example
sys_conceal_cant /string/en/ skl_use.stf internal_command_string You can't conceal yourself in your current posture. Example
sys_conceal_noskill /string/en/ skl_use.stf internal_command_string You don't have the proper skill required to conceal yourself. Example
sys_conceal_nokit /string/en/ skl_use.stf internal_command_string You need to have a Camouflage Kit in your inventory to Conceal. Example
sys_conceal_remove /string/en/ skl_use.stf internal_command_string You remove the camouflage. You are no longer concealed. Example
sys_conceal_scentmasked /string/en/ skl_use.stf internal_command_string You can't Conceal while Scent Masked. Example
sys_conceal_notplayer /string/en/ skl_use.stf internal_command_string You can only conceal yourself or another player. Example
sys_scentmask_concealed /string/en/ skl_use.stf internal_command_string You can't mask your scent while you are concealed. Example
sys_target_concealed /string/en/ skl_use.stf internal_command_string Your target is already concealed. Example
sys_conceal_apply /string/en/ skl_use.stf internal_command_string You carefully apply the camouflage to %TT. Example
sys_conceal_delay /string/en/ skl_use.stf internal_command_string You must wait %DI seconds to mask your scent again. Example
/string/en/ skl_use.stf internal_command_string

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

How much experience is received by a successful check against /conceal?


A player receives (2 * Creature Level) experience for each successful check against /conceal

If a player concealed by the Ranger successfully checks against a creature, the Ranger will receive experience, as long as he is still nearby.However, the Ranger will only receives experience once from each creature, no matter how many group mates happen to successfully conceal against it.

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 Source 2
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 Source 5

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0