Taming Restrictions (Game Mechanics)
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Game Mechanics - Mechanics Category
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Taming Skill ModifiersThere are four features that play a factor in determining what a player can tame:
To actually begin to tame a creature, the player must also have taming wild creatures or taming vicious creatures skill modifiers. The taming wild creatures skill modifier adds to the base value of the creature's taming chance when the player attempts to tame or train a non aggressive creature.
Like non aggressive creatures, players start out with an ability to tame aggressive creatures as well. This is also tied Taming Vicious Creatures skill modifier. Novice creature handlers start off with being able to tame up to CL 10 aggressive creatures. Non creature handlers differ from creature handlers on this point because the ability to tame an aggressive creature (no matter what CL it is) is an inherent function of novice creature handler, even though there are no special mods for taming vicious creatures gained. The ability to train cl 10 creatures is a universal trait shared by all players, however the aggressive creature taming has an element linked to novice creature handler, thus preventing non creature handlers from taming certain pets from bio engineers. By master creature handler a player has a total ability to tame and control creatures up to Cl 60. The cl of the creature being tamed must be at or below the skill mod level of the player in order for the player to attempt to tame it. If either the Max level of pets or taming vicious creatures skill dont match or exceed the target's level then the player cannot receive the radial option to attempt taming.
Note: Wookiees gain a "creature taming" bonus that adds +10 to taming wild and also aggressive creature bonus. Additional Pets Skill ModifiersBefore the taming process can begin, the player must first have sufficient active pet skill to be able to control the targeted creature for taming if the creature handler has pets already summoned. The control of the amount of total active pets allowed at one time comes in the form of the Additional Pets skill modifier. The tamed creature will in essence count as an active pet during the taming process and therefore the creature handler must have sufficient skill to be able to maintain the current number of pets under their control. For example if a ch's limit is 2 active pets and they have 2 active pets already out before they begin taming attempts then they must store one of the pets before attempting a tame. Source References
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