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Description
/tame <target>: Allows you to try to tame a creature.
Command: /tame
CommandQueue Entry: tame (03F6DC90)
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Related Tags
25%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Ability Breakdown & Details
Once a player has the Novice Creature Handler skill, they gain access to the "Tame" option on the radial menu of baby animals in the wild; this option also appears on Bio-Engineered pet deeds. Baby animals are easily identified by the "(baby)" tag at the end of their name (for example, "a Greater Gulginaw (baby)"). Taming modifiers affects the success rate at taming creatures and teaching them commands. The Tame option will not appear on creatures if the player has less than a 15% chance of successfully taming it with their current skills. Creatures that high difficulty level will require more Creature Handler skill to tame.
Taming Features
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Dialogue
Combat Chat Spam
Fly Text
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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success
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/string/en/npc_reaction/
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flytext.stf
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internal_command_string
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You tame the creature.
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Notification sent to the player that tells them they have successfully tamed a creature.
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Examples
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fail
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/string/en/npc_reaction.stf
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flytext.stf
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internal_command_string
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You fail to tame the creature.
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Message sent to the player when they fail an attempt at taming.
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Examples
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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