Creature Factor (Game Mechanics)

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Revision as of 20:02, 3 September 2009 by Ready (Talk | contribs) (Game Mechanics)

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Game Mechanics - Mechanics Category

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Template (Game Messages)

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Game Mechanics

The creature factor is a value assigned to each creature based on its current challenge level. These values are used in the calculation of trapping experience, harvesting experience as well as harvesting yields. A creature level can be a whole number or as a decimal depending on if it is an adult or baby. Baby creatures spawn as a fractional amount of their adult cl and as a result, this value carries over into the creature factor as a decimal. The amount of difference between the previous creature factor level and next nearest whole number creature factor level is what the creature factor will be for the baby. Creator Factors cap at 2000 somewhere between challenge level 80 and 95. Beyond CL 95, creatures presumably gain no further bonuses to their harvest yield or scouting experience amount.

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