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Description
This ability allows you to perform image design commands.
Command: /command
CommandQueue Entry: CommandQueue Link Goes Here
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Entertainer
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This document is related to the Entertainer Profession.
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Image Designer
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This document is related to the Image Designer Profession.
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Ability Breakdown & Details
The Image Design ability allows a novice entertainer to initiate a session with themself or another player which offers the opportunity to change physical appearances and character statistics.
All facial/cosmetic/physical modifications available at character creation are offered as well as:
- Additional ID-only hair/frill/lekku/horn/ridge styles
- Unique Color Palettes (a Master Image Designer has access to 256 colors in each palette)
- Stat Migration
- Holo-Emotes
To initiate an image design session, a player can take several actions depending no what they wish to do. If the player wishes to image design themself, they may Type control-1 to target themself and then issue the /imagedesign command. Players can also image design themselves by clearing their current target and typing /imagedesign. This will open up a User Interface listing any learned customization features. To image design a player, the target and the image designer must be grouped. Once this is done, the image designer must target the player and then issue the /imagedesign command. This will open up an Image Designer interface for the image designer to customize the player in real-time and it will also open up an Image Designer interface for the player to view their customization in progress. By default, the preview window displays player images in body mode, however the player has the option of switching to Facial View to gain a closer camera angle of changes done to their facial features.
While the image designer is in the customization view, they will notice two tabs: the Customizations Tab and the Advanced tab. The customizations tab includes all of the primary features that are allowable to be modified on a player and by which the image designer also has the skill to augment. Customization features will not show up in these tabs unless the image designer has sufficient skill modifiers trained. The second tab is the Advanced tab. This tab includes the option for an image designer to offer holo emotes and stat migration. Furthermore in order for an image designer to issue any changes to the player, they must wait as a result of session timers. All of these features are covered below in their own sections.
Note, image designing uses mind pool when committing the change to the target.
Image Design Features
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
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1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Description
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SUI Window Label
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SUI Button Label
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SUI Button Label
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SUI Button Label
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
66
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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