Image Design Experience (Game Mechanics)

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Revision as of 00:52, 5 September 2009 by Ready (Talk | contribs) (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

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Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows:

Source References

Source Source in Context