Using Spice (Game Mechanics)
Game Mechanics - Spices
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OverviewWhen to Use Spice, and What to Expect: Spice Basics: Spices are portable buffs that can be used on demand. Using a different spice will enhance certain stats (anywhere from 1 to 6) for a specific time, followed by a downer period. You may only take one spice at a time. Spices are created by smugglers. Effects of Spice: Each spice has a list of attributes that are enhanced and a duration. For example, say you have a spice that increases Health by +100 for 400 seconds. When you take the spice, your current and maximum Health both increase by 100 points, and will remain that way for 400 seconds. Some spices actually cause negative effects or reduce certain stats while raising others. The Downer:
Example of spice downer: [Spatial] 01:05:27 The Muon Gold fades, leaves your mind feeling weak and slow. [Spatial] 18:29:15 The mind enhancement of the Thruster Head leaves you wracked with nausea.
Secondary Stat Spice Usage: The spice downer only effects the stats that are initially effected by the spice itself. Therefore, if your spice only effects secondary stats, you will NEVER be incapped by the spice directly.
Spice does stack with any and all Doctor, Entertainer or Chef food buffs as well.
Monitoring the Spice timers: There is now a buff window as of Publish 6. In here you can monitor the Active Time remaining on your spice, as well as the time remaining for your downer to go away, when it comes to that. A very useful addition, so please keep an eye on it.
Example: -- I am Twi'lek (bad choice for a rifleman!) and my mind bars are migrated to max 1100 500 500.
Using Spices
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