Description
Template (Game Messages)
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Mechanics
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This document is about game mechanics.
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Completion Guide -
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System Messages
It should link to page containing the file path and appropriate string ID information for the stf references for all system messages used for this game feature.
Dancer and Musician Effects
These commands are shared by both dancers and musicians.
Using the default command without parameter will automatically use the highest available effect. Ex. /spotlight ; will use spotlight3 effect.
/spotlight /spotlight Uses your highest spot light effect
/spotlight 1 Overhead spotlights
/spotlight 2 Overhead spotlights with a flash on you
/spotlight 3 Overhead spotlights with a flash and falling glitter
/colorlight /colorlight Use your highest colored light effect
/colorlight 1 Overhead “disco ball”
/colorlight 2 Overhead “disco ball” with lights circling around you
/colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter
/dazzle /dazzle Use your highest dazzle effect
/dazzle 1 Flying rings
/dazzle 2 Small burst
/dazzle 3 Large burst
Musician Only Effects
/firejet /firejet Use your highest fire jet effect
/firejet 1 Ring of sparks
/firejet 2 Ring of small firejets
/firejet 3 Line of large fire jets
/ventriloquism /ventriloquism Use your highest ventriloquism effect on your current target
/ventriloquism 1 Use first ventriloquism effect on your current target
/ventriloquism 2 Use second ventriloquism effect on your current target
/ventriloquism 3 Use third ventriloquism effect on your current target
Source References
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