Ability - Heal Mind Wound Self 1
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Description
/healMindWoundSelf1: Heals a moderate amount of your Mind wounds.
Command: /healMindWoundSelf1
CommandQueue Entry: healmindwoundself1 (2D6D1E0D)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Heals mind wounds by 250 points. This cannot be used on another target.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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no_damage_heal_self
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/string/en/
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jedi_spam.stf
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internal_command_string
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You have no damage of that type.
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Example
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no_damage_heal_other
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/string/en/
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jedi_spam.stf
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internal_command_string
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Your target has no damage of that type to heal.
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Example
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heal_other_self
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/string/en/
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jedi_spam.stf
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internal_command_string
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You heal %TT for %DI points of %TO.
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Example
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heal_other_other
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/string/en/
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jedi_spam.stf
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internal_command_string
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You are healed for %DI points of %TO by %TT.
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Example
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heal_self
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/string/en/
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jedi_spam.stf
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internal_command_string
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You heal yourself for %DI points of %TO.
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Example
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mind_wounds
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/string/en/
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jedi_spam.stf
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internal_command_string
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Mind wounds
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Example
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willpower_wounds
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/string/en/
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jedi_spam.stf
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internal_command_string
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Willpower wounds
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Example
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focus_wounds
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/string/en/
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jedi_spam.stf
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internal_command_string
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Focus wounds
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Example
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SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
15
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
4
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