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Description
/sysgroup <Message>: This command sends a system message to your group members, so that they see it immediately and in the center of their screens.
Command: /serverSysGroup
CommandQueue Entry: serversysgroup (D6EE77C2)
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Colored System Message in spatial
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Related Tags
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Ability
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This document relates to Player Abilities.
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Squad Leader
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This document is related to the Squad Leader Profession.
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Ability Breakdown & Details
With this ability, a squad leader is able to send messages to their group and they will appear in the middle of the screen like other system messages. To program a message, the player must issue the correct parameters. The /sysgroup command can be used my typing "/sysgroup message". The members of the group will then see the message appear on their screen in the following format\:
Squad Leader NameHere: message.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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squad_leader_command
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/string/en/
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squad_leader.stf
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internal_command_string
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Squad Leader %TT: %TO.
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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