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Description
/rally: This Squad Leader command improves the combat defense and to hit modifiers of everyone in the party. The Squad Leader must be the party's leader in order for this to function.
Command: /rally
CommandQueue Entry: rally (637279EA)
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Related Tags
50%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Squad Leader
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This document is related to the Squad Leader Profession.
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Ability Breakdown & Details
Rally is an combat queued ability that increases the state, ranged and melee defenses and accuracy to-hit bonus for the squad leader, pets, and players in their group. Rally lasts for a total of 1 minute and has a 5 second delay timer associated with it. The Rally timer can be stacked on itself meaning that if the rally effect is currently on and the squad leader issues the rally effect again, the new timer will replace the current one. Group members must be within 65 meters of the squad leader to receive the rally bonus.
Ham costs of the ability are multiplied by the number of members in the group.
Note: The exact multiplier for group size is unknown so i will assume its a +1 multiplier per person added;Therefore a 20 person group multiplies the ham cost by 20.
Note: Base Ham costs are unknown but regression points to 275 being a base for action and mind stats.
Note: Accuracy, Melee, ranged, state defense bonuses are unknown
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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rally_fail_single
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/string/en/
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cbt_spam.stf
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internal_command_string
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You fail to rally the group!
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rally_success_group_msg
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your group rallies to the attack!
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rally_success_single
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/string/en/
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cbt_spam.stf
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internal_command_string
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You rally the group!
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Grouped Player message |
Ungrouped Player's Message
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rally_fail
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/string/en/
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cbt_spam.stf
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You fail to rally the group.
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%TU fails to rally %PU group.
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%TU fails to rally %PU group.
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rally_success
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/string/en/
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cbt_spam.stf
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You rally your group!
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%TU rallies the group!
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%TU rallies %PU group!
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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go_rally
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/string/en/
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combat_effects.stf
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internal_command_string
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+Rally+
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no_rally
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/string/en/
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combat_effects.stf
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internal_command_string
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-Rally-
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Formula(s)
No known formula exists for the rally success chance so I will propose the following:
Rally Success Chance =
(25 + ( 100 x ( group size / 20 ) ) ) x .50
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
275
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Mind Cost |
275
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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