Injury Treatment (Game Mechanics)
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FormulasInjury Treatment
Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus for example:
900 Heal Stim 110 Med Module Droid 100 Injury Treatment Skill 25 BE clothes 0 no foods or buffs enhance injury treatment. (needs checking) 10% Medical City Specialization Bonus 900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal Now how Battle Fatigue affects this... If player Battle Fatigue is 0 - 250 = no change in heal value. If player Battle Fatigue is greater than 250 then... Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes. Battle Fatigue does NOT affect buff performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. Battle Fatigue after 250 - affects the buff performance by 1% per 10 Battle Fatigue. At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%. At 750 Battle Fatigue buff performance is reduced by 50%. At 500 Battle Fatigue buff performance is reduced by 25%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable is calculated at 1.0. If in a Medical Specialized Player City - the varible is calculated at 1.1.
Injury Treatment Speed
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where foodbuff = value of the foods used
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