Wound Treatment (Game Mechanics)

From SWGANH Wiki
Revision as of 21:19, 8 September 2009 by Ready (Talk | contribs) (New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mess)...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search




Game Mechanics - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Heal Wound Formulas (Game Mechanics)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Heal Wound Formulas

Wound Healing formula



Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus


for example:

900 Heal Power Wound pack
110 Med Module Droid
100 Master Doctor Skill
25 Bivoli
25 BE clothes
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal

--------------------------------------------------------------------------------
Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in wound heal value.

If player Battle Fatigue is greater than 250 then...

Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue




Bio-engineered clothes effectively cap at +25/+25 so a 
person with +9999/ +9999 will do the SAME as one with only 
+25/+25 injury/wound treatment clothes.

Bivoli DOES STACK with BE clothes.

Battle Fatigue does NOT affect wound heal performance until 
250 Battle Fatigue. One could have 249 Battle Fatigue and it 
will be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the wound heal performance 
by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) 
wound heal performance is reduced by 75%.

At 750 Battle Fatigue wound heal performance is reduced by 50%.
At 500 Battle Fatigue wound heal performance is reduced by 25%. 

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable 
is calculated at 1.0.

If in a Medical Specialized Player City - the varible 
is calculated at 1.1.


Wound Treatment Speed are at a minimum of 10 seconds at 
Novice medic and decreases to about 6 seconds at master doctor.

Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.



                                    Wound Treatment Speed



1. This needs a formula but I think the formula for wound treatment speed goes like this:


speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed



Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 1 then speed is set to 1 second as 1 second is the absolute minimum for wound healing actions.