Dot Damage Absorption (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

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Game Mechanics

Certain items and abilities work to reduce the amount of damage that a dot can inflict on a target at every tick cycle of the dot. These features reduce the damage per tick by a certain percentage amount. For example Force Poison Resist will add a 25% absorption of all poison damage ticks. This means that if a player received a poison that did 100 damage per tick, they would now only be taking 75 damage per tick.

Dot Damage Types

  • Poison
  • Disease
  • Fire
  • Bleeding
  • Force Choke


Dot Damage Sources

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Dot Absorption Sources

  • Disease & Poison Resistance Buff Pack C
  • Skill Attachments (fire resistance)
  • Food & Drink (Trimpian)

Source References

Source Source in Context