Description
Template (Game Messages)
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Related Tags
50%
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Completion Guide -
- 0% - No substantive information available on game feature
- 25% - page has been started but not completed
- 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
- 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
- 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.
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Game Mechanics
Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick.
chance of dot application failure = ( ( resistance / dot potency ) / 1.75 ) x 100
Resistance: Resistance sources
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack
Resistance Sources include:
- Skill Attachments
- Food & Drink
- Resistance Buffs
- Force Resist Poison
- Force Resist Disease
- Force Resist Bleeding
- Force Defense (works vs force choke only)
Dot Potency Sources Include
- Weapons
- Disease & Poison Packs
- Creature Abilities
- Skills
Source References
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