Description
Template (Game Messages)
|
Related Tags
50%
|
This document has been partially completed.
|
|
Mechanics
|
This document is about game mechanics.
|
|
Completion Guide -
- 0% - No substantive information available on game feature
- 25% - page has been started but not completed
- 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
- 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
- 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.
|
|
Game Mechanics
Poison damage is based around two things:
- The Poison effectiveness (or strength)
- The attacker's combat medic's Combat Medicine Effectiveness modifier
To calculate Poison damage, the following formula is used:
Real tick damage =
Real Tick Damage = (poison effectiveness) * (1 + (CM effectiveness) / 100)
Poison effectiveness includes the Poison strength stat on a creature's attack, the combat medic's Poison packs or the strength value on dot weapons. Poison sources that dont use CM effectiveness modifier would use 0 for this part of the formula.
Source References
|