PlanetaryMap (Sequence)
From SWGANH Wiki
void ZoneClient::Handlegetmap(char *pData) { printf("mapmapmap/n"); ByteBuffer *packet = new ByteBuffer; //packet = new ByteBuffer; //packet->opcode(SOE_CHL_DATA_A); // 09 00 //packet->sequence(server_sequence); *packet << (uint16)0x0008; // packet->opcode2(GetMapLocationsResponseMessage); //9f80464c,"GetMapLocationsResponseMessage" char *dir = "naboo"; uint16 len = strlen(dir); *packet << (uint16) len; for (int i=0;i<len;i++) *packet << (char)dir[i]; *packet << (uint32)2; //Counter //*packet << (uint8)0; //512 = 549 //*packet << (uint8)0; // //*packet << (uint8)0; // *packet << (uint32)2; // *packet << (uint32)0; // //pckt 1 dir = "@naboo_region_names:keren"; //dir = ""; len = strlen(dir); *packet << (uint32) len; for (int i=0;i<len;i++) *packet << (unicode)dir[i]; *packet << (uint32)0x00804503; // float x *packet << (uint32)0x00711035; // float y *packet << (uint8)0x03; // Main Category \\ 03 = cantina *packet << (uint8)0x00; //sub category *packet << (uint8)0; //Icon *packet << (uint8)0; // *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint8)0; //pckt 2 dir = "Schmunzels Power Buff's"; len = strlen(dir); *packet << (uint32) len; for (int i=0;i<len;i++) *packet << (unicode)dir[i]; *packet << (uint32)0x00804503; // float x *packet << (uint32)0x00711035; // float y *packet << (uint8)0x1d; // Main Cat *packet << (uint8)0x00; //Sub Cat *packet << (uint8)0x0; //Icon 00 = nothing 01= moon 02= sun *packet << (uint8)0x0; // *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint8)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint16)0; *packet << (uint8)0; //SendSWG(packet->contents(), packet->size(), true, false, true); //server_sequence++; MultiBuffer *multiPacket; multiPacket = new MultiBuffer(server_sequence); multiPacket->appendPacket(packet, 0); //multiPacket->appendPacket(&sendCraftCount(count+32), 0); server_sequence = queue->Add (multiPacket,server_sequence); }
Category Breakdown
## 00 \\ Can only be used as a Sub for other codes 01 ## \\ Shows up as Uknown Can be used as Main or Sub 02 00 \\ Bank 03 00 \\ Cantina 04 00 \\ Capitol 05 00 \\ Cloning Facility 06 00 \\ Parking Garage 07 08 \\ Guild Hall (Combat) 07 09 \\ Guild Hall (Commerce) 07 0A \\ Guild Hall (Theater) 07 0B \\ Guild Hall (Univeristy) 0C 00 \\ Hotel 0D 00 \\ Medical Center 0E 00 \\ Shuttleport 0F 00 \\ Star Port 10 ## \\ Theme Park Combined with any other code 11 00 \\ City ## 12 \\ When used as a Secondary code makes it a Sub cat Waypoint Will not work as Main 13 40 \\ Trainer - Privateer Pilot Trainer (RSF) 13 41 \\ Trainer - Rebel Pilot Trainer 13 42 \\ Trainer - Imperial Pilot Trainer 13 16 \\ Trainer - Scout 13 19 \\ Trainer - Medic 13 15 \\ Trainer - Artisan 13 14 \\ Trainer - Brawler 13 17 \\ Trainer - Marksman 13 18 \\ Trainer - Entertainer 13 3F \\ Trainer - Shipwright 1A 00 \\ Watto Junk Shop 1B 00 \\ Tavern 1C ## \\ Barrack Can be used as Main or Sub 1D 1E \\ Vendor - Player Armor 1D 1F \\ Vendor - Player Clothing 1D 20 \\ Vendor - Player Components 1D 21 \\ Vendor - Player Droids 1D 22 \\ Vendor - Player Equipment 1D 23 \\ Vendor - Player Food 1D 24 \\ Vendor - Player Housing 1D 25 \\ Vendor - Player Resources 1D 26 \\ Vendor - Player Tool 1D 27 \\ Vendor - Player Weapons 1D 28 \\ Vendor - Junk Dealer 1D 34 \\ Vendor - Pet/PetSupplies 1D 35 \\ Vendor - Player Medical 1D 43 \\ Vendor - Player Shipwright 2D ## \\ Rebel Can be used and main or sub 2D 2F \\ Rebel - Rebel Headquarters the 2F can only be used as secondary 2E ## \\ Imperial can be used as main or sub 2E 30 \\ Imperial - Imperial Headquarters 29 ## \\ Terminal Can be used as Main or Sub 29 2A \\ Bank Terminal 29 2B \\ Bazzar Terminal 29 2C \\ Mission Terminal - Mission 29 4A \\ Base Terminal - This one doesnt exist inside the Pre-cu code. May have come later. 29 18 \\ Mission Terminal - Entertainer 29 15 \\ Mission Terminal - Artisan 29 16 \\ Mission Terminal - Scout 29 2D \\ Mission Terminal - Rebel 29 2E \\ Mission Terminal - Imperial 31 ## \\ Camp can be used as main or Sub 32 ## \\ City Hall can be used as main or sub 33 ## \\ Theater can be used as main or sub 38 ## \\ Museum 39 ## \\ Salon can be used as main or sub 3A 3B \\ Space - Space Recruiter 3D ## \\ Starship Chassis ## 3C \\ Starship Chassis Broker 43 ## \\ Ships can be used as Main or Sub 44 ## \\ Barracks (Only as Main) Most of the codes can be used as Main and Sub switching them around can create various types that we can use to create new stuff with. POIs are triggered with main opcode for map as they are stored on the client.
name | index | iscategory | issubcategory | canBeActive | faction | factionVisibleOnly |
unknown | 1 | True | False | False | False | |
bank | 2 | True | False | False | False | |
cantina | 3 | True | False | True | False | |
capitol | 4 | True | False | False | False | |
cloningfacility | 5 | True | False | False | False | |
garage | 6 | True | False | False | False | |
guild | 7 | True | False | False | False | |
guild_combat | 8 | False | True | False | False | |
guild_commerce | 9 | False | True | False | False | |
guild_theater | 0A | False | True | True | False | |
guild_university | 0B | False | True | False | False | |
hotel | 0C | True | False | False | False | |
medicalcenter | 0D | True | False | True | False | |
shuttleport | 0E | True | False | False | False | |
starport | 0F | True | False | False | False | |
themepark | 10 | True | False | False | False | |
city | 11 | True | False | False | False | |
waypoint | 12 | True | False | False | False | |
trainer | 13 | True | False | False | False | |
trainer_brawler | 14 | False | True | False | False | |
trainer_artisan | 15 | False | True | False | False | |
trainer_scout | 16 | False | True | False | False | |
trainer_marksman | 17 | False | True | False | False | |
trainer_entertainer | 18 | False | True | False | False | |
trainer_medic | 19 | False | True | False | False | |
junkshop | 1A | True | False | False | False | |
tavern | 1B | True | False | True | False | |
barracks | 1C | True | False | True | False | |
vendor | 1D | True | False | False | False | |
vendor_armor | 1E | False | True | False | False | |
vendor_clothing | 1F | False | True | False | False | |
vendor_components | 20 | False | True | False | False | |
vendor_droids | 21 | False | True | False | False | |
vendor_equipment | 22 | False | True | False | False | |
vendor_food | 23 | False | True | False | False | |
vendor_housing | 24 | False | True | False | False | |
vendor_resources | 25 | False | True | False | False | |
vendor_tools | 26 | False | True | False | False | |
vendor_weapons | 27 | False | True | False | False | |
vendor_junk | 28 | False | True | False | False | |
terminal | 29 | True | False | False | False | |
terminal_bank | 2A | False | True | False | False | |
terminal_bazaar | 2B | False | True | False | False | |
terminal_mission | 2C | False | True | False | False | |
rebel | 2D | True | False | False | rebel | True |
imperial | 2E | True | False | False | imperial | True |
rebel_hq | 2F* | False | True | True | rebel | True |
imperial_hq | 30* | False | True | True | imperial | True |
sf_rebel_hq | 2F* | False | True | True | rebel | True |
sf_imperial_hq | 30* | False | True | True | imperial | True |
camp | 31 | False | True | True | False | |
cityhall | 32 | False | False | True | False | |
theater | 33 | False | False | True | False | |
vendor_pets | 34 | False | True | False | False | |
vendor_medical | 35 | False | True | False | False | |
poi | 36 | True | False | False | False | |
garage | 37 | True | False | False | False | |
museum | 38 | True | False | False | False | |
salon | 39 | True | False | False | False | |
space | 3A | True | False | False | False | |
space_recruiter | 3B | False | True | False | False | |
space_chassis_broker | 3C | False | True | False | False | |
space_chassis | 3D | True | False | False | False | |
trainer_starfighter_engineer | 3E | False | True | False | False | |
trainer_shipwright | 3F | False | True | False | False | |
trainer_pilot_privateer | 40 | False | True | False | False | |
trainer_pilot_rebel | 41 | False | True | False | False | |
trainer_pilot_imperial | 42 | False | True | False | False | |
vendor_ships | 43 | False | True | False | False | |
sf_rebel_forward_base | 44 | False | True | True | rebel | True |
sf_imperial_forward_base | 45 | False | True | True | imperial | True |
sf_rebel_minor_base | 46 | False | True | True | rebel | True |
sf_imperial_minor_base | 47 | False | True | True | imperial | True |
sf_rebel_major_base | 48 | False | True | True | rebel | True |
sf_imperial_major_base | 49 | False | True | True | imperial | True |
- *These 2 are only visable for your faction. Please note that there are 2 of each of these.
Icon Breakdown
Icon Codes 00 \\Nothing 01 \\Moon 02 \\Sun No other icon codes Icons mean different things according to what they are located next to. GCW they mean: Vulnerable SF bases will have a sun icon next to them, and base that is not vulnerable will have a crescent moon next to them. Note: This applies to SF bases only. PvE bases are always vulnerable and always have a crescent moon icon. Cantina: Registering your location (/register) will appear on the planetary map. If you expand the list of cantinas on the planet, all cantinas with a registered entertainer appear with a sun icon. All cantinas with a moon do not have any registered entertainers. Medical Centers: Registering your location (/register) will appear on the planetary map. If you expand the list of Medical Centers and Hospitals on the planet, all Medical/Hospitals with a registered Doctor appear with a sun icon. All Medical/Hospitals with a moon do not have any registered Doctors.