Center of Being (Ability)
Ability - Center Of Being
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DescriptionThis command will cause your character to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
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Ability Breakdown & Details
Center of Being Increases the chances of performing dodge, block or counterattack as well as defense acuity and only works when equipping melee weapons, although the modifiers from non melee professions will still give benifit. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant.
Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly Text
Formula(s)Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. Example: Master fencer = 105 dodge 105 dodge = 22% chance to dodge
One-handed Melee Center Of Being Efficacy: 115 = 24%
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
Source References
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Ability HAM Costs
Ability Multipliers
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