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Description
/feigndeath: This command allows the smuggler the ability to pretend he has been incapacitated. Enemies might just leave the smuggler alone...
Command: /feignDeath
CommandQueue Entry: feigndeath (4906C303)
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Related Tags
75%
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This document is nearing completion.
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Ability
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This document relates to Player Abilities.
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Smuggler
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This document is related to the Smuggler Profession.
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Ability Breakdown & Details
Once a player gives the feign death command it goes into their command queue. The next time they are hit after Feign is queued up, they will perform an incapacitation animation. The player will stay down until they choose to get up by giving a stand or posture change command. Players have to wait for a period of at least 5 seconds after they have initiated a feign death before they can take another action that would clear feign death such as standing back up. MOBs will not attack players while they are in this feign death state (although AOE shots from NPCs and Creatures can and will cause "real" incapacitation; if this happens 3 times in a row then the player is killed. After the player initiate a feign death, the NPC's and creatures will lose interest and eventually wander back to their lair. They will however re-aggro the player if they are still nearby when the player exits the feign death state. Players under feign death can be immediately death blowed by hostile players. HAM does regenerate while under feign death, presumably at the same rate that prone regeneration occurs.
Ability Flow
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digraph G
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node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
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node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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feign_fail_single |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You fail to feign death! |
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Example
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feign_get_hit_single |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You prepare to feign death! |
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Example
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feign_no_combat |
/string/en/ |
combat_effects.stf |
internal_command_string |
You must be in combat to feign death. |
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Example
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SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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feign_fail |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind. |
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feign_get_hit |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You prepare to take a hit in order to feign incapacitation. |
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Example
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Fly Text
Formula(s)
Formula needed =
1. Base success rate and
2. Success rate vs multiple attackers
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
200
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Action Cost |
200
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Mind Cost |
200
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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