Character attributes (Database Table)

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Database Table - character_attributes

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Table Structure

Field Type Unsigned Autoinc Null Key Default Value Description
Symbol OK.png Symbol OK.png

Related Tags

25% This document has been partially completed.

Database This document relates to the SWGANH Database Schema.

DB Table This document relates to the SWGANH Database Schema.

Table Create Script

CREATE TABLE `character_attributes` (
  `character_id` bigint(20) unsigned NOT NULL default '0' COMMENT 'Character - ID',
  `faction_id` int(8) unsigned NOT NULL default '0' COMMENT 'Character - Faction ID',
  `health_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Health Max',
  `strength_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Strength Max',
  `constitution_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Constitution Max',
  `action_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Action Max',
  `quickness_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Quickness Max',
  `stamina_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Stamina Max',
  `mind_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Mind Max',
  `focus_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Focus Max',
  `willpower_max` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Willpower Max',
  `health_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Health Fill',
  `strength_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Strength Fill',
  `constitution_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Constitution Fill',
  `action_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Action Fill',
  `quickness_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Quickness Fill',
  `stamina_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Stamina Fill',
  `mind_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Mind Fill',
  `focus_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Focus Fill',
  `willpower_current` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Willpower Fill',
  `health_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Health Wounds',
  `strength_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Strength Wounds',
  `constitution_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Constitution Wounds',
  `action_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Action Wounds',
  `quickness_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Quickness Wounds',
  `stamina_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Stamina wounds',
  `mind_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Mind wounds',
  `focus_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Focus Wounds',
  `willpower_wounds` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Willpower Wounds',
  `health_encum` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Health Encumberance',
  `action_encum` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Action Encumberance',
  `mind_encum` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Mind Encumberance',
  `battlefatigue` int(6) unsigned NOT NULL default '0' COMMENT 'Character - Battle Fatigue',
  `posture` int(3) unsigned NOT NULL default '0',
  `moodId` int(11) unsigned NOT NULL default '0',
  `title` char(255) default NULL,
  `base_speed` float NOT NULL default '5.75',
  `base_acceleration` float NOT NULL default '1',
  `character_flags` int(11) unsigned NOT NULL default '0',
  KEY `fk_attributes_char_char` (`character_id`),
  KEY `fk_attributes_fac_fac` (`faction_id`),
  KEY `fk_charattributes_mood_mood` (`moodId`),
  CONSTRAINT `character_attributes_ibfk_1` FOREIGN KEY (`faction_id`) REFERENCES `faction` (`id`) ON DELETE CASCADE ON UPDATE CASCADE,
  CONSTRAINT `character_attributes_ibfk_2` FOREIGN KEY (`character_id`) REFERENCES `characters` (`id`) ON DELETE CASCADE ON UPDATE CASCADE,
  CONSTRAINT `fk_charattributes_mood_mood` FOREIGN KEY (`moodId`) REFERENCES `moods` (`id`) ON DELETE CASCADE ON UPDATE CASCADE
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

Table Describe

mysql> desc character_attributes;
+----------------------+---------------------+------+-----+---------+-------+
| Field                | Type                | Null | Key | Default | Extra |
+----------------------+---------------------+------+-----+---------+-------+
| character_id         | bigint(20) unsigned | NO   | MUL | 0       |       | 
| faction_id           | int(8) unsigned     | NO   | MUL | 0       |       | 
| health_max           | int(6) unsigned     | NO   |     | 0       |       | 
| strength_max         | int(6) unsigned     | NO   |     | 0       |       | 
| constitution_max     | int(6) unsigned     | NO   |     | 0       |       | 
| action_max           | int(6) unsigned     | NO   |     | 0       |       | 
| quickness_max        | int(6) unsigned     | NO   |     | 0       |       | 
| stamina_max          | int(6) unsigned     | NO   |     | 0       |       | 
| mind_max             | int(6) unsigned     | NO   |     | 0       |       | 
| focus_max            | int(6) unsigned     | NO   |     | 0       |       | 
| willpower_max        | int(6) unsigned     | NO   |     | 0       |       | 
| health_current       | int(6) unsigned     | NO   |     | 0       |       | 
| strength_current     | int(6) unsigned     | NO   |     | 0       |       | 
| constitution_current | int(6) unsigned     | NO   |     | 0       |       | 
| action_current       | int(6) unsigned     | NO   |     | 0       |       | 
| quickness_current    | int(6) unsigned     | NO   |     | 0       |       | 
| stamina_current      | int(6) unsigned     | NO   |     | 0       |       | 
| mind_current         | int(6) unsigned     | NO   |     | 0       |       | 
| focus_current        | int(6) unsigned     | NO   |     | 0       |       | 
| willpower_current    | int(6) unsigned     | NO   |     | 0       |       | 
| health_wounds        | int(6) unsigned     | NO   |     | 0       |       | 
| strength_wounds      | int(6) unsigned     | NO   |     | 0       |       | 
| constitution_wounds  | int(6) unsigned     | NO   |     | 0       |       | 
| action_wounds        | int(6) unsigned     | NO   |     | 0       |       | 
| quickness_wounds     | int(6) unsigned     | NO   |     | 0       |       | 
| stamina_wounds       | int(6) unsigned     | NO   |     | 0       |       | 
| mind_wounds          | int(6) unsigned     | NO   |     | 0       |       | 
| focus_wounds         | int(6) unsigned     | NO   |     | 0       |       | 
| willpower_wounds     | int(6) unsigned     | NO   |     | 0       |       | 
| health_encum         | int(6) unsigned     | NO   |     | 0       |       | 
| action_encum         | int(6) unsigned     | NO   |     | 0       |       | 
| mind_encum           | int(6) unsigned     | NO   |     | 0       |       | 
| battlefatigue        | int(6) unsigned     | NO   |     | 0       |       | 
| posture              | int(3) unsigned     | NO   |     | 0       |       | 
| moodId               | int(11) unsigned    | NO   | MUL | 0       |       | 
| title                | char(255)           | YES  |     | NULL    |       | 
| base_speed           | float               | NO   |     | 5.75    |       | 
| base_acceleration    | float               | NO   |     | 1       |       | 
| character_flags      | int(11) unsigned    | NO   |     | 0       |       | 
+----------------------+---------------------+------+-----+---------+-------+
39 rows in set (0.00 sec)