CREO01
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Baseline - CREO01
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BaseLine Struct
SHORT: ObjOpperandCount INT: BankCredits INT: CashCredits INT: BaseHAMModListSize INT: UpdateCounter { INT: BaseHAMModValue } INT: SkillsListSize INT: UpdateCounter { A_STRING: SkillName } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: BankCredits 01: INT: CashCredits 02: INT: BaseHAMValueListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) SHORT: HAMBarIndex 01:(add) SHORT: HAMBarIndex INT: BaseHAMValue 02:(change) SHORT: HAMBarIndex INT: BaseHAMValue 03:(resetall) SHORT: NewListSize { INT: BaseHAMValue } 04:(clearall) } } 03: INT: SkillsListSize INT: UpdateCounter { BYTE: SubType { 00:(remove) A_STRING: SkillName 01:(add) A_STRING: SkillName 02:(clearall) } } } |
Variable DescriptionsObj_OperandCount = 4
Tags
HAM ListHAM stands for Health Action Mind, the 3 pools a character has. Below is a list of the pools names, and what they do. This order is used throughout all packets.
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Sample Packet
05 00 53 21 86 12 // DeltasMessage D2 CD 31 6E 0C 00 00 00 // character id 4F 45 52 43 01 // OERC 1 0E 00 00 00 02 00 01 00 00 00 00 00 00 00 82 86 0F 00 // 1017474 credits