ConnectPlayerResponseMessage

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Server Packet - ConnectPlayerResponseMessage (6137556F)

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Struct


SHORT Op Count
INT Opcode
INT ??

Variable Descriptions


Opperand_Count = 3

Opcode = 6137556F


Based off the name this packet most likely is used to
officially connect the player.
  • TODO: Look into when this packet is used in the login process.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Packet

02 00 // Op Count
6F 55 37 61 // ConnectPlayerResponseMessage
00 00 00 00 // ??
------------------------
CU log
========================
02 00 
6F 55 37 61 
00 00 00 00 
12 
03 00 
94 B5 7A E9 //unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00 
12 
03 00 
B0 75 C2 F8 // unknown opcode
AA ED AC 2F 17 00 00 00 
00 00 00 00