Droid Structure Maintenance Module Usage (Game Mechanics)
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Game Mechanics - Mechanics Category
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Droid Structure Maintenance Module Usage MechanicsThis module allows you to pay maintenance on structures that you own or are on the Admin list for from a remote location. You assign a number of structures (homes, factories,harvesters, etc.) to a droid equipped with this module. Then you choose the amount of credits from your bank to pay. (set individually for each structure on the list) Finally you send the droid on its "maintenance run". During its run, the droid will be unavailable for use, but you can call any other droid from your datapad as usual. After a certain amount of time (depending on the Level of the modules used) it will return to your datapad. It does not allow you to add power or retrieve anything from the structure that it is assigned to. To use this module, you must first assign it to a structure, through the Structure Management menu. After doing so, you can set up the droid to perform a maintenance run by accessing the droid menu. The droid will take a certain amount of time per structure added, but the maintenance is instantly deducted and added to your structure. Up to 10 structures can be selected for the droid to add maintenance to. Only Level 3 Structure Maintenance modules can handle interplanetary runs.
The following is a best guess at explaining the behavior of structure maintenance modules:
When several structures that the droid is set to maintain are within the 432 meter radius, they will use their 15 minute base time and then count the distance between the structure and the 432 m boarder. The difference between the distance is then converted into minutes and seconds which will all be added to the base values. The added time can be as much as 2 minutes and 24 seconds or 1 second per every 3 meters. For instance if 2 structures are placed side by side and a droid is assigned to them. When the player begins the maintenance run, the droid will check the distance between the structures then calculate their distances from their respective 432m radii. Each structure's radius is checked and the structure with the farthest radius from the other structures (but which still includes all structures) is used. All encompassed structures will then do a distance check between their current position and this structure's radius border. The distance for each structure is calculated and then converted into minutes and seconds and then added to the base value of 15 minutes per structure. Furthermore, if the player is beyond the 432m radius then the prime structure will have its normal time extension of 33 minutes and 20 seconds added on as well. This only includes the prime structure's normal time (48 minutes 20 seconds for example). The total value is then sent to the player to give them their time in which the droid will take before being operational again. In the example of having 5 structures within the same area, this would make a situation where all the structures totaled 108 minutes and 20 seconds.
Using The ModuleDescription of functionality:
1. You have to first use the "Assign Droid" radial menu command, available on a structure's "Structure Management" menu of a house or harvester, for example (up to the allowed structure number for that droid).
7. Select the next structure in your list (if desired) and perform step 6 again.
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