Effects Module Usage (Game Mechanics)
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Effects Module Usage MechanicsThe player may turn on the effects by clicking on the Effects On/Off menu while the droid has effects stored in its memory. After clicking on the menu, the droid will take 6 seconds before playing the first effect. The following is a list of all 6 modules and a basic description of what they do.
Toggle Effects On/Off MenuUsable by a novice musician or novice dancer, these modules provide visual displays for an entertainer. The Effects module creates a radial menu with the Toggle Effects On/Off option. Effect Configuration WindowThe Toggle Effects On/Off Toggle has a sub menu called Configure Effects that opens up a window called Effect Configuration. allows you to program 10 slots. Each slot can be filled with one of the Effects Modules installed and allows you to set a delay time for each effect. You can place up to 10 different effects in a row, with a timer of 3 - 60 seconds between each effect. By default each slot is set to empty and in order to assign an effect to the slot, the player must click on the particular slot and then click the OK button. Once an effect is assigned then the slot will be filled with the effect along with a timer. This timer will indicate how many seconds will pass before the effect goes off after the droid's Toggle Effects On/Off menu has been activated. The first slot must be occupied with an effect in order for the droid to recognize that an effect has been installed in it. For example, the droid won't begin playing effects if the first slot is empty but the 10th slot is filled. The droid will only work if the first slot has an effect in it, however once the first slot is filled, the order of the subequent slots doesn't matter. The effect timer begins after a 6 second counter. When the 6 second counter ends, then the first effect on the list plays. After the effect goes off, the timer for the next effect is used. If we have the following effects and timers like the following Slot 1: Avian: 10 seconds
start droid etc
Effect Selection WindowThe Effect Selection window contains a list of all the currently installed effect modules in the droid in addition to an option to empty the slot. Clicking on one of these options will fill (or clear) the currently selected slot when the Ok button is pressed. Canceling the window will clear any currently selected choice. The droid can have its effects changed while it is in active use. The effect change will occur at the new timer set. For example if the current timers are:
and mind bloom timer has been set to 40 just as mind bloom activates, the after the current mind bloom plays, 40 seconds will elapse and another mind bloom will play and begin the loop again at avian. Emptying all slots while the droid is performing will cause the effects module to shut down at the next scheduled effect.
Delay Setting WindowThe Delay Setting window is used to input the timer by which each effect will use in the loop. The player may input any time (in seconds) between 3 and 60 for a particular effect. No other characters will be accepted. Source References
|
Bold text |