Force Lightning Cone 1 (Ability)

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Ability - Force Lightning Cone 1

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Description

/forceLightningCone1 <target>: This attack allows a Jedi to direct a fork of lightning to hit multiple targets.

Command: /forceLightningCone1
CommandQueue Entry: forcelightningcone1 (C1A411E6)

Related Tags

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Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

A 32m ranged cone area of effect electric damage attack. Don't have data on lightning 1 abilities so will assume the dmg is half that of lighting 2. 1200-2400 damage


Force lightning should be considered as Force Power attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied.


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceLightningAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level. However, there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forcelightningcone1_block

/string/en/

cbt_spam.stf

internal_command_string

You direct a fork of lightning towards %TT for %DI points of damage, but %ST blocks it! %TU directs a fork of lightning towards you for %DI points of damage, but you block it! %TU directs a fork of lightning towards %TT for %DI points of damage, but %ST blocks it!



forcelightningcone1_counter

/string/en/

cbt_spam.stf

internal_command_string

You direct a fork of lightning towards %TT for %DI points of damage, but %ST counterattacks! %TU directs a fork of lightning towards you for %DI points of damage, but you counterattack! %TU directs a fork of lightning towards %TT for %DI points of damage, but %ST counterattacks!


forcelightningcone1_evade /string/en/ cbt_spam.stf internal_command_string You direct a fork of lightning towards %TT for %DI points of damage, but %ST evades it. %TU directs a fork of lightning towards you for %DI points of damage, but you evade it. %TU directs a fork of lightning towards %TT for %DI points of damage, but %ST evades it.



forcelightningcone1_hit /string/en/ cbt_spam.stf internal_command_string You direct a fork of lightning towards %TT for %DI points of damage! %TU directs a fork of lightning towards you for %DI points of damage! %TU directs a fork of lightning towards %TT for %DI points of damage!



forcelightningcone1_miss /string/en/ cbt_spam.stf internal_command_string You direct a fork of lightning towards %TT but miss. %TU directs a fork of lightning towards you but misses. %TU directs a fork of lightning towards %TT but misses.


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 125

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4