Form Up (Ability)

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Ability - Form Up

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Description

/formup: This Squad Leader ability allows the leader to cure Dizzy and Stunned states of their squad members. This ability costs more to the leader based on how many group members are in the group at the time the ability is used. Use the /setformup <message> command to set the message that the Squad Leader shouts when this command is used. The Squad Leader must be the leader of the party/group for this to function.

Command: /formup
CommandQueue Entry: formup (AB9FFCA3)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

Form up will instantly remove STUN and DIZZY states from the group (this will remove only the stun state from the squad leader provided that the sl doesn't have a dizzy state on them) if it succeeds. Pets are not affected by this ability. This is an instant use ability and possibly bypasses the combat queue.


Ham costs of the ability are multiplied by the number of members in the group.


Note: The exact multiplier for group size is unknown so i will assume its a +1 multiplier per person added;Therefore a 20 person group multiplies the ham cost by 20.

Note: Base Ham costs are unknown but regression points to 68 being a value

Note: Accuracy Bonus is unknown.

Form Up can have a vocalization message attached to it through using the /setFormUp command. When a player issues the /setFormUp command and privides a parameter, the squad leader will yell this message whenever they use the /FormUp command. The default message for squad leaders is "Form up, you slimeballs!"

In order to reduce spam with this effect, there is a 30 second period set before the player's message can be seen again by players. Note: Perhaps we should make it so that if a player issues the /set command without a paramater, it will default the ability to not sent any message at all. If the player wishes to add a message then they can use the /set command again and include their message.


The Form Up effect can be applied to the group so long as they are on the same planet as the squad leader.

Note: Several squad leader abilities apply their effects planet wide. This range seems a bit excessive or exploitative, and probably should be limited to something along the lines of normal group range of 200 meters. It seems unlikely that these abilities were intended to be used planetwide.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
formup_buff /string/en/ cbt_spam.stf internal_command_string The squad leader orders you to form up, strengthening your combat resolve. Example

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

No known formula exists for the formup success chance so I will propose the following:

Formup Success Chance =

(25 + ( ( 100 x ( group size / 20 ) ) - leadership mod) ) x .50

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 68
Mind Cost 68
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0