Heal All Self 1 (Ability)

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Ability - Heal All Self 1

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Description

/healAllSelf1: Repairs a moderate amount of damage to all of your Health, Action, and Mind pools.

Command: /healAllSelf1
CommandQueue Entry: healallself1 (1132654E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Healing This document is related to the Force Healing Profession.

Ability Breakdown & Details

Heals 500 health, action and mind damage on self. This cannot be used on another target. This force cost of this ability increases based on the number of damage healed.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
no_damage_heal_self /string/en/ jedi_spam.stf internal_command_string You have no damage of that type. Example
heal_self /string/en/ jedi_spam.stf internal_command_string You heal yourself for %DI points of %TO. Example
health_damage /string/en/ jedi_spam.stf internal_command_string Health damage Example
action_damage /string/en/ jedi_spam.stf internal_command_string Action damage Example
mind_damage /string/en/ jedi_spam.stf internal_command_string Mind damage Example


SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 340

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4