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Description
/intimidate2 <target>: When a target is intimidated, they are not able to hit their targets as easily. This is more powerful than Intimidate 1.
Command: /intimidate2
CommandQueue Entry: intimidate2 (5B5AC69D)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Brawler
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This document is related to the Brawler Profession.
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Ability Breakdown & Details
Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses. All intimidates can be used virtually instantaneously (as soon as they exit combat queue) and as such was able to be spammed during precu. Intimidate 1 lasts for 30 seconds where as intimidate 2 lasts for up to 2 minutes. Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Like taunt and other abilities, intimidate has a range of up to 30 meters.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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intim_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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%TT looks very intimidated by you!
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%TU is very intimidating!
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%TT is very intimidated by %TU!
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intim_miss
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/string/en/
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cbt_spam.stf
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You try to intimidate %TT but it doesn't work very well.
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%TU tries to intimidate you. Not very scary.
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%TU tries to intimidate %TT but it doesn't work very well.
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intim_out_of_range
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/string/en/
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cbt_spam.stf
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You try to intimidate %TT but %ST is out of range.
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Fly Text
ID |
Path |
Filename |
Trigger |
Message |
Examples
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go_intimidated
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/string/en/
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combat_effects.stf
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+Intimidated+
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no_intimidated
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/string/en/
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combat_effects.stf
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-Intimidated-
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intimidated_miss
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/string/en/
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combat_effects.stf
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Intimidate Failed
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Formula(s)
According to data collected intimidate state does the following:
- lowers the attacker's damage after melee/range mitigation by 66.67%
- lowers attacker's state and primary defenses by 50
- negates all secondary defenses of attacker to 0% chance of going off.
Unsubstantiated information says it also does the following:
- lowers attacker's accuracy
- lowers ability for the attacker to apply states to opponent
Hit Chance %
Intimidate2 has a 40% chance of hitting your target.
Def vs Initimidate was broken pre-cu we need to have a discussion as to if we're going to fix this obvious bug or leave as is
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
72
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Action Cost |
54
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Mind Cost |
9
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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