Weapon Certifications (Game Mechanics)

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Weapon Certifications

Weapon certifications are granted at certain skill boxes in the profession trees. Weapon certifications grant a player the ability to use the full damage potential of a weapon without penalty as well as the ability to use special attacks from the profession line that the weapon is certified to. Ordinarily a weapon suffers a massive damage penalty (probably 99%) if a player attempts to use it without having trained the proper skill sets. Weapons with dots will not have their dot effect go off if the player is not certified to use that particular weapon. Lastly, players who have not trained in a profession skill box that the weapon uses cannot use specials associated with that weapon.

Not all weapon certifications are listed with the corresponding skill box in which the weapon can be used effectively by. These 'unlisted' certifications include a number of special looted and quest related items. Some weapons actually use cross profession skill modifiers and abilities. A list of these items along with what skill set they they become certified with is provided below:


Innate Certifications

Innate Certs : There a number of innate certifications that races get automatically upon character creation. There 10 for Wookiees and 9 for all other races. They are:

CDEF Pistol
CDEF Carbine
CDEF Rifle
Stone Knife
Survival Knife
C12 Grenade (Probably applies to Zicx Bug Bomb as well)
Heavy Axe
Wooden Staff
Bowcaster (wookiee only)



Other Weapons

  • Beam Rifle (No Certification. Probably should make this Novice Commando certification with the Launcher Pistol and have it use Rifle speed/accuracy modifiers and specials like the launcher pistol uses pistol modifiers.
  • Launcher Pistol (Novice Command) - The launcher pistol is of special note in that it uses pistol accuracy and speed modifiers even though its certification is in novice commando. Launcher pistols are also allowed to use pistol, smuggler and marksman specials.
  • Heavy Acid Rifle, Heavy Particle Beam Cannon, Heavy Acid Beam, Flame Thrower, Lightning Beam Cannon, Light Lightning Cannon, Rocket Launcher weapons are all allowed to use general marksman specials such as overcharge shot, point blank area, point blank single, suppression fire, and threaten shot.


Looted Weapons

  • Corsec CDEF Carbine (CDEF Carbine)
  • Corsec CDEF Pistol (CDEF Pistol)
  • Corsec Scout Blaster (Unknown, probably Pistols II)
  • Curved Nyax Sword (Unknown, probably Brawler One-Handed I)
  • Donkuwah Knife (Unknown, probably Stone Knife)
  • Janta Knife (Unknown, probably Stone Knife)
  • Janta Staff (Unknown, probably Wood Staff)
  • Nightsister Lance (Unknown, probably Polearms II)
  • Nyax Sword (Unknown, probably Brawler One-Handed I)



Quest Item

  • Rantok - (Brawler One Handed IV)
  • Tusken King's Rifle (None. Probably should make this Marksman Rifles I)


Quest Rewards

  • Modified Republic Blaster (Novice Pistoleer)
  • Featherweight FWG5 (Marksman Pistols IV)
  • Nym's Slug-thrower Carbine (Novice Carbineer)
  • Lithitanium Carbine (Unknown, probably Marksman Carbines II)
  • Black Metal Gaderiffi Baton (Unknown, probably Brawler One-Handed I)
  • Lithitanium Rifle (Unknown, probably Marksman Rifles I)

Source References

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