Access Fees (Ability)

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Ability - Access Fees

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Description

Allows you to place an access fee on any public building that you own.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Artisan This document is related to the Artisan Profession.

Merchant This document is related to the Merchant Profession.

System Messages

SUI Prompts


Ability Breakdown & Details

This skill will allow a player to put access fees on any commercial, house or merchant tent structure that they are the admin on. (If the player isn't the owner of the structure then they won't get the money or any Experience Points generated by this feature as those always go to the owner)


Players can set an access fee between 1 to 50,000 credits for a time period range of anywhere from 15 minutes to 48 hours. Every time someone who is not listed on the Entry Permission of the structure tries to enter, an SUI Prompt displays requiring them to pay the amount that was set by the administrator. If they pay the fee, they are granted access for the time period designated and the player is given 50 Merchant XP. Once their access time is up, they are then booted out of the structure and muse pay the access fee again in order to re-enter. Players may gain experience using access fees once every 10 minutes from the same player.


Money and experience generated from access fees goes to the bank account and merchant exp pool of the structure's owner.


Currently on nge Attempting to enter a structure without paying or cancelling the access fee prompt does not yield any system messages. Re-entering a structure that you have been granted access to after paying the fee repeats the notification "You have been allowed access to the structure".



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0