Ad Barking (Game Mechanics)

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Game Mechanics - Mechanics Category

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Template (Game Messages)

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Mechanics This document is about game mechanics.

Game Mechanics

Ad Barking is an ability available to merchant players starting with the Advertising I skill being trained. Players who have this skill trained have a radial option called Ad Barking made available to their vendor under the Vendor Control radial menu. What Ad Barking does, is to allow players to have their vendor initiate a custom animation along with a specific dialogue tailored to a category of items or customized by the player themself. Customized dialogue option becomes available with training Advertising II. When set to ad bark, The vendor will detect and autoface the first player entering within a 8 meter range from it and issue the animation and dialogue. The npc has a timer on it to prevent spam. The vendor will repeat the message only once, approximately every 1 minute and 15 seconds, and only if a player is entering within 8 meters of it. Players may turn Ad Barking off by clicking on the Disable Ad Barking radial option.

Ad Barking is set up through using 4 windows:

  • Animation Selection
  • Mood Selection
  • Catch Phrase Selection
  • Custom Phrase Creation

Animation Selection

When the player hits the Enable Ad Barking radial option, the first window that is presented to them is the Animation Selection Prompt that allows players to choose from 11 different animations that the vendor will initiate as it is issuing its dialogue to players within range.

Mood Selection

The Mood Selection Prompt is given to the player following the selection of an animation for the vendor to use. Mood selection sets the appearance of the text presented in the spatial chat as well as chat bubbles when the npc issues its dialogue. The mood also affects the npc's facial expressions while performing the animation and issuance of the speech. The player has 18 mood types to choose from. Once the animation has been completed, the npc's facial features reset back to normal.

Catch Phrase Selection

The Catch Phrase Selection Prompt is given to the player following the selection of a mood type for the vendor. Catch phrase selection sets the dialogue that the vendor will issue when a player gets within range. The player has 13 choices of dialogue that are catered towards particular item categories. Once a phrase is selected, the npc will then execute its animation and speech so that the owner can see the effect.

Custom Phrase Creation

Custom Phrase creation is an option available to players using the Catch Phrase Selection Prompt when they have trained Advertisement II. If selected, This allows players to input their own custom strings into a Popup Window up to 128 characters long. Once a player enters within range, the vendor will issue this custom string.

Note: Profanity filters are also in effect with this as well. If a player enters a profane word, then the window simply refreshes and issues for a notification to the player.


Note: According to Tiggs, the catch phrase is supposed to allow custom target/trigger strings to be used. This however was never functional in game.

Source References

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