Bone Armor Gloves (Schematic)

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Schematic - Bone Armor Gloves

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Name: Bone Armor Gloves
Data: A piece of bone armor. Bone armor comes from an armorsmith who has collected enough resources from the carcases of animals to create armor. Depending on the type of animal bone used, and the skill of the armorsmith, armor can have significantly different characteristics. Be sure to examine the armor closely to determine its protection abilities. To wear this armor, double click on it from your inventory. Most armor has encumberance and will decrease some of your maximum statistics when worn. Superior armor provides greater protection while minimizing this disadvantage.
Complexity: 12
Required Tool: Requires Generic Crafting Tool
Schematic Data Size: 3
Granted XP: 86
Practice XP: 90
XP Type: General Crafting

Crafting Tool Tab: Armor
Item Category: Hand Armor
Skill Required: Engineering II: Hardware Design


Res bone.png
Auxiliary Coverage
Bone 10
Res hide.png
Hide 10
Res hide.png
Inner Liner
Hide 10
Res metal.png
Hardware and Attachments
Metal 5
Res petrochem inert.png
Bindings and Reinforcement
Inert Petrochemical 3
Res hide.png
Hide 5
Res component.png
Bone Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Fiberplast Panel 1

Related Tags

100% This document is complete.

Artisan This document is related to the Artisan Profession.

Schematic This document relates to a schematic.

Experimental Properties

Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where

changed to be consistent with requiring 1 synthetic cloth and 1

reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed

experimentation properties. The new layout of the experimental

properties is shown above.


Schematic Image 2 (Attributes 1)


Schematic Image 3 (Attributes 2)


Item Image 1


Item Image 2


Source References

Source Source in Context