Dot Application Chance (Game Mechanics)

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Description

Template (Game Messages)

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

Dot application chance is based on a comparison of resistance values of the defending target versus the potency value of the attacker. Resistance values of the target do not stack. Each source of resistance that a defending target has makes its own separate roll against the potency value of the attacker, meaning that if a player has resistance skill attachments and a resistance buff, these would be two seperate rolls made against the potency value to determine if the dot would stick. Dot application success and resist rate is always at least 5%. If the dot application success is ever calculated to be higher than 95% or lower than 5% then the application chance is defaulted to 5%. Players have at least a 5% chance to resist any dot no matter what.


chance of dot application success = 100 x ( 1 - ( ( resistance / dot potency ) / 1.75 ) )



Resistance: Resistance sources
Dot Potency: Potency value on a weapon, creature ability, skill, disease pack, and poison pack

Resistance Sources include:

  • Skill Attachments
  • Food & Drink
  • Resistance Buffs
  • Force Resist Poison
  • Force Resist Disease
  • Force Resist Bleeding
  • Force Defense Skill Modifier (works vs force choke only)

Dot Potency Sources Include

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Source References

Source Source in Context