Dot Damage Absorption (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Certain items and abilities work to reduce the amount of damage that a dot can inflict on a target at every tick cycle of the dot. These features reduce the damage per tick by a certain percentage amount. For example Force Poison Resist will add a 25% absorption of all poison damage ticks. This means that if a player received a poison that did 100 damage per tick, they would now only be taking 75 damage per tick.

Dot Types

  • Poison
  • Disease
  • Fire
  • Bleeding
  • Force Choke

Dot Damage Sources

  • Weapons
  • Disease & Poison Packs
  • Creature Abilities
  • Skills

Dot Absorption Types

  • Fire Absorption
  • Disease Absorption
  • Poison Absorption
  • Bleeding Absorption
  • Force Damage Absorption (Force Armor)

Dot Absorption Sources

  • Disease & Poison Resistance Buff Pack C
  • Skill Attachments (fire)
  • Food & Drink (fire)
  • Skills (poison & Disease)
  • Force Armor (Force Choke)

Source References

Source Source in Context