Enhanced E11 Carbine (Schematic)

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Schematic - Enhanced E11 Carbine

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Details

Name: Enhanced E11 Carbine
Data: An E11 carbine.

This particular weapon has been fit with an inducer. The larger, faster energy bolt may cause bleeding in the target when hit.

This weapon requires the Marksman skill Carbine 2 in order to wield it proficiently.

Complexity: 30
Required Tool: Weapon Droid and General Item Crafting Tool and Station
Schematic Data Size: 1
Granted XP: 140
Practice XP: 147
XP Type: Weapon Crafting
Crafting Tool Tab: Weapon
Item Category: Carbine
Skill Required: Expert Firearms Crafting


Schematic

Res iron.png
Weapon Frame Assembly
Plumbum Iron 40
Res metal ferrous.png
Blaster Assembly Receiver Housing
Ferrous Metal 20
Res metal.png
Weapon Grip and Trigger Assembly
Metal 9
Res component.png
Blaster Power Handler Component
Blaster Power-Handler 1
Res component.png
Ranged Weapon Barrel Component
Blaster-Rifle Barrel 1
Res component.png
Ranged Weapon Scope Component (optional)
Weapon Scope 1
Res component.png
Ranged Weapon Rifle Stock Compnent
Rifle Stock 1
Res copper.png
Coiled Enducer
Diatium Copper 10

Related Tags

100% This document is complete.

Weaponsmith This document is related to the Weaponsmith Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Damage
Attack Speed
Conductivity 50%
Overall quality 50%
Maximum Damage
Conductivity 50%
Overall quality 50%
Minimum Damage
Conductivity 50%
Overall Quality 50%
Wound Chance
Conductivity 50%
Overall quality 50%
Experimental Durability
Unit Integrity
Conductivity 50%
Overall quality 50%
Experimental Efficiency
Attack Action Cost
Conductivity 50%
Overall quality 50%
Attack Health Cost
Conductivity 50%
Overall quality 50%
Attack Mind Cost
Conductivity 50%
Overall quality 50%
Experimental Range
Medium Range Mod
Conductivity 50%
Overall quality 50%

Schematic Image 1 (Ingredients)

Note: Post 2003 the Decay Rate attribute on weapons was changed to Unit Integrity and the weight attribute stat is based off of Conductivity and Overall Quality.


*See discussion

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

EnhancedE11Carbine-Schematic.jpg

Item Image 1

EnhancedE11Carbine.jpg

Item Image 2

Enhanced-E11-damage.jpg
EnhancedE11Carbine3.JPG

Source References

Source Source in Context
1 http://swgforums.swganh.org/viewtopic.php?search_id=1365297664&t=123842