Intimidate1 Source5

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Changed title to make it more apparent this was an informative thread for those who may have questions about Intimidate.

  • NEW EDIT*
  • Since the thread is now stickied i thought i'd add in one more important note to aid in those that have questions about intimidate. From all discussion and testing intimidate2 is merely a longer lasting effect (INT2: 2 minutes v. INT1: 30 seconds) and is in no way different than intimidate 1....the only exception being that you do get a +20 to intimidate at master brawler and therefore it sticks a bit more often once you hit master*

I recently worked with a friend of mine, a TKM, and i tested the full effects, as best I could of intimidate. From my studies I can say with some bit of confidence, that these are the effects gained from this very useful skill:

1) The person who is intimidated only deals out half of their damage, before armor or psgs are touched. Meaning that with armor and PSG the damage is even further reduced. Some argued that the damage hit full to all defenses then before it actually impacted your character, it was halved...I find this to not be the case.


2) The person who is intimidated is more succeptable to further status attacks. Dizzy, Stuns, Blinds, etc seem to stick much more frequently. With swordsman dizzy against a TKM I was able to stick dizzy after intimidate was on by using no more than 3 shots, many times getting it to stick in one shot. Normally swordsman dizzy is nearly impossible to stick.

3) The person intimidated seems to lose secondary defenses. Most importantly Counterattack, Dodge, and Block, however also Defense vs. Knockdown, posture change, etc. I find it much easier to knockdown the opponent, due to our calculations, though obviously we cannot see the random numbers rolled in the background, I would venture to say their defenses are cut in half by this effect. 20 KD defense becomes 10 KD defense.

4) Finally, the last noteworthy effect seems to be that the intimidated person has trouble sticking status effects back onto the opponent. After being intimidated the TKM friend of mine had more difficulty making me dizzy/blind/etc. This effect was completely new to me and if it is true and not just coincidence, would be another reason to use this amazing skill.

For the experiment:

40 Duels

20 with intimidate placed on the TKM, 20 without