Quick Heal (Ability)

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Ability - Quick Heal

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Description

/quickheal <target>: This ability allows for an instant, medicine-free pool damage heal on a target, at a very heavy Mind cost to the Medic. This ability also causes 10 Wounds to the Medic's Willpower and Focus pools, so it must not be used lightly.

Command: /quickHeal
CommandQueue Entry: quickheal (7AB1850D)

Related Tags

50% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.


Ability Breakdown & Details

You can instantly heal severe damages without medicines. Quick Heal will cause wounds to your willpower and focus and takes a heavy toll on your mind pool, hence it is not recommended unless in emergency situations. Quickheal causes mind damage along with 10 wounds each to focus and willpower, plus 2 battle fatigue. Quick heal heals randomly between 400-1000 damage. You gain no experience for using this. Quick heal is on the injury treatment speed timer formula, however it is on a seperate reuse timer than other heals. It is possible to use quick heal AND a normal heal without a delay. An additional feature to quick heal is that the healing amount bypasses effects from battle fatigue.


System Messages


Formulas

Injury Treatment Speed

speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed


Where base healing speed = 10 seconds


Where foodbuff = value of the foods used


example: Ruby Bliel = .25 or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.



If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 Source 4

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 1000
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 10