R.I.S Armor Helmet (Schematic)

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Schematic - R.I.S Armor Helmet

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Name: R.I.S Armor Helmet
Data: R.I.S Armor is a heavy, but flexible armor which can be crafted by only the most proficient armorsmiths. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.
Complexity: 45
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station
Schematic Data Size: 1
Granted XP: 1166
Practice XP: 1224
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Head Armor
Skill Required: Master Armorsmith


Res gemstone.png
Auxiliary Coverage
Vendusii Crystal Amorphous Gemstone 175
Res fuel petrochem solid.png
Known Solid Petrochemical Fuel 100
Res inorganic.png
Inner Liner
Talusian Fiberplast 85
Res aluminum.png
Hardware and Attachments
Chromium Aluminum 70
Res copper.png
Bindings and Reinforcement
Platinite Copper 60
Res hide.png
Rori Wooly Hide 40
Res component.png
R.I.S Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Giant Dune Kimogila Scales 1

Related Tags

75% This document is nearing completion.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties

Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.


Schematic Image 2 (Attributes 1)


Schematic Image 3 (Attributes 2)


Item Image 1

RIS Helm na Experimentation.JPG

Item Image 2


Source References

Source Source in Context
RIS Armor Source 1 http://web.archive.org/web/20050106173228/http://swgexplorer.dras.us/risss.1.jpg
RIS Armor Source 2 http://swgcraft.net/forum/showthread.php?p=68911
3 http://www.ellatha.com/swg/images.asp?id=21&page=1&title=R.I.S.%20Armor%20Helmet&cat=27